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June 2007, Game 3, Setup



Summary
The GRE prep content focuses on a complex sequencing game involving scheduling destinations over seven weeks with specific rules and limitations.
  • The game involves scheduling one of four destinations (G, J, M, and T) for each of seven weeks, with repetitions required due to the limited number of destinations.
  • A master diagram is essential for visualizing the game's structure, including a roster of destinations, seven numbered spaces, and the application of specific rules to this framework.
  • Key rules include restrictions on when certain destinations can be scheduled, such as not visiting Jamaica in week four and must visit Trinidad in week seven, among others.
  • The game's complexity is heightened by rules that dictate the sequencing of destinations, including the requirement to visit Guadalupe before Jamaica and prohibiting consecutive visits to the same destination.
  • Strategies for approaching the game include understanding and applying the rules to the master diagram and using 'if' questions to navigate through the game's challenges.
Chapters
00:01
Understanding the Game's Complexity
01:11
Creating the Master Diagram
01:41
Applying the Rules
04:00
Strategizing the Game Approach